UX Collective

The world needs a tech diet; here is how designers can help → 
It's time we bridge the gap between feel-good Design & Ethics panels and the work we do everyday as digital product designers.

Process, process, process
Stack mirroring →
Design systems are doing what code has been doing for a long time; see how to integrate both.
Microsoft process →
How Abstract improved file organization and collab in the design team at Microsoft Outlook.
What the Figma →
Thoughts on design software and why the design team at Unsplash migrated its library to Figma.
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Stories from the community
Making more informed design judgements →

We can’t see the intentions behind work we deem as “bad” so we readily assume it’s garbage.

Dealing with deadlines as a designer →

Stop setting up ridiculous deadlines for your next product.

You can’t manage what you can’t measure →

Why skipping the user research process costs way more than conducting actual research.  

Why empty states should never be neglected →

Setting the stage, establishing expectations, and planting the seed of success for users.

Airline Logos →

Play Date Gaming System →

The Chair Exhibition → New Design →

My Dad, Facebook Addict →
News & ideas
Circular Design →
A guide by Nike about achieving circularity and a more sustainable world.
Inverted World Map
Here’s a walk around an inverted globe map that will change your perspective on things.
JPEGs Everywhere →
Behind the veil of familiarity lie algorithms that remove details imperceptible to the human eye.
Fluid Typography →
Is fluid web typography ready to be used, despite its potential accessibility issues?
Tools & resources
Duolingo Games →
A case study on designing a new gaming feature for language learning app Duolingo.
Blot →
A blogging platform with no interface, that turns any folder into a blog. 
PixelSnap →
A pretty fast tool for measuring anything on your screen.
Recommender Systems →
What designers should know about recommender systems.
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Fabricio Teixeira
Caio Braga