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Hi <<First Name>>,

Here are excerpts from the latest posts from my blog since your last delivery. Enjoy!

Implement Pixel-by-Tile Movement in Godot

published on Jun 24, 2020 09:12 am
I found an answer in the community portal about grid-based movement, but they’re using tweens to animate. That’s an interesting approach, but I think it’s a bit too much of this modern day technology for my stomach.
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Comparing 2D Collision Detection and Hit-Testing Approaches in Godot 3

published on Jun 21, 2020 11:53 am
I played around with Godot and found that when my player character moved too fast, it would not collect items in its path. Here’s a short visual comparison of two approaches to move things in an engine like Godot. If you don’t know Godot: it is an engine, tool, and IDE to create cross-platform 2D and 3D games and GUIs. It’s basically Unity, but open source.
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Recent Articles:

How to Decode Human-Readable JSON Strings to Integer-Based Swift.OptionSet
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Add Subscripts to JavaScriptCore Types in Swift
TableFlip v1.2.3 Ships with CSV Fixes
h-now Aggregator Live Demo on Heroku

Have a great rest of your day!
Copyright © 2020 Christian Tietze, All rights reserved.

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